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Class-7-Notes

Page history last edited by Alan Liu 16 years, 2 months ago

Preliminary Class Business

 

  • Enrollment
  • Finalizing team formation
  • Teams to meet outside class by Thur.

  • Team presentations in Class 9 (Feb. 3) and Class 10 (Feb. 5)

    • From Assignments page: "Choose a literary work (or part of a work) that the team will work on.  We will set a schedule by which some teams make their presentations in class 9 while others do so in class 10.  Teams will present their candidate work to the class along with the reasons for its selection. For the presentation, prepare citations, excerpts, and/or summaries of the work as appropriate on your Team Project Page (so that people who don't know the work can get a sense of it and follow your presentation).  In addition, teams must present at least two ideas for a team project based on the chosen literary work.  Be prepared to answer the question "why?"  That is, have at least an initial hypothesis about what a project-idea might accomplish for our understanding, appreciation, of use of the literary work (or of literature in general)."

      • Presentation content

        • The literary work (or part of a work): what it is, context, reason for choice [possibly also an alternate choice of work]

        • At least two ideas for a team project, and be prepared to be asked "why?"

        • Possible tools you might use

      • Presentation format

      • Team Project Page

  • Readings for next class (see Schedule)


(Examples of projects from last year) (Examples from graduate course last year) (Hans Roslings TED-talk from 2006 demoing GapMinder Trendanalyzer (Gapminder World)

 


 

1. Sampling | Adaptation | Simulation | Game

 

 

 

  • Simulation
    • NetLogo (downloadable agent-based simulation-building program) [minimum assignment: browse the NetLogo site and learn about the concept] [maximum assignment: download and run the NetLogo program, which comes with many starter simulations]

 

  • Game
    • Katie Salen and Eric Zimmerman, "The Magic Circle," from Rules of Play: Game Design Fundamentals (2004), pp. 92-99  [in course reader]

 


2. Copyright and Fair Use

 

  • Learn Copyright Law with Disney (funny and basically correct)

 

 

  • Intellectual Property
    • Copyright, Trademark, and Patent
    • Fixed Media
    • Derivative Works

 

  • The Fair Use Clause of the Copyright Act of 1976:

     

    • Notwithstanding the provisions of sections 17 U.S.C. § 106 and 17 U.S.C. § 106A, the fair use of a copyrighted work, including such use by reproduction in copies or phonorecords or by any other means specified by that section, for purposes such as criticism, comment, news reporting, teaching (including multiple copies for classroom use), scholarship, or research, is not an infringement of copyright. In determining whether the use made of a work in any particular case is a fair use the factors to be considered shall include:

      1. the purpose and character of the use, including whether such use is of a commercial nature or is for nonprofit educational purposes;
      2. the nature of the copyrighted work;
      3. the amount and substantiality of the portion used in relation to the copyrighted work as a whole; and
      4. the effect of the use upon the potential market for or value of the copyrighted work.

      The fact that a work is unpublished shall not itself bar a finding of fair use if such finding is made upon consideration of all the above factors.


3. Examples

 

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